Each student and class can choose how to publish their animations.
One of the goals of this unit is to think about how, why, and when, an animator can apply physical properties to the objects in their animations. The animator must reflect upon and consider each of the forces at play in the objects or characters being animated.
When a character moves, what is responsible for that movement? It may be a movement that the character makes or something caused by an external force, like a collision. Where did the energy for the motion come from? Once you identify a force, where is it being applied and how strong is it?
First Law of Motion: Force creates motion (movement). The law of inertia.
Second Law of Motion: When force is applied to an object it will move (1st law) and continue to accelerate (move faster) as long as that force is being applied to it. (2nd law). Heavier objects need more force to move them.
Third Law of Motion: Gravity acts as a force against an object. “For every action there is an equal an opposite reaction”. When you push an object it pushes back.
Website with Examples
Physics; acceleration; force; motion; inertia; trajectory; mass; gravity, rigid
We begin 2014 with our animation unit. We will investigate how animations are created and how they work through the creation of all kinds of animations. Beginning with the simple flip book we will examine how single pictures (or frames) can be viewed in sequence at a certain speed where the pictures come alive and movement and motion are natural looking. Animation can also be thought of as “the illusion of motion”.
In the 19th century there were many forms of animated toys that illustrated the way the mind and eyes perceived these flashing images. There are several websites that have instructions to make your own out of simple materials. I encourage you to try some of them.
Make your own!
The Computer School is participating in the Hour Of Code during Computer Science Education Week, December 9th through 15th. All students are encouraged to participate through the tutorials on the CSEdWeek website.
The tutorials introduce some programming environments that you may not have discovered yet, and some familiar programming environments such as Scratch.
Here are links to the tutorials you can work on (list starting with beginner tutorials):
I have created a Google document to help you with searching and identifying the Creative Commons licensed images for your projects.
Please refer to this document when you are searching for media for your projects. We will also be covering this in class.
Wondering what needs to be in the attribution? Best practices for attribution on the Creative Commons Wiki will give you examples. Please look at the examples before you ask me.