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	<title>Ms. R's Computer Class</title>
	<atom:link href="http://thecomputerschool.edublogs.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://thecomputerschool.edublogs.org</link>
	<description>Computer Class Blog - What's happening in class this week?</description>
	<lastBuildDate>Tue, 08 May 2012 17:31:35 +0000</lastBuildDate>
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		<item>
		<title>Week 8 &#8211; Wrapping Up The Movies</title>
		<link>http://thecomputerschool.edublogs.org/2012/05/08/week-8-wrapping-up-the-movies/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/05/08/week-8-wrapping-up-the-movies/#comments</comments>
		<pubDate>Tue, 08 May 2012 17:31:35 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[iMovie]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[stop-motion]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=943</guid>
		<description><![CDATA[We are completing the projects this week. If your group needs to come up for extra time, please see me after class to make arrangements. Here are some additional links to tutorials that may come in handy for your groups animation. Green Screen in iMovie]]></description>
			<content:encoded><![CDATA[<p>We are completing the projects this week. If your group needs to come up for extra time, please see me after class to make arrangements.</p>
<p>Here are some additional links to tutorials that may come in handy for your groups animation.</p>
<ul>
<li><a title="Green Screen" href="http://www.iclarified.com/entry/index.php?enid=2984">Green Screen in iMovie</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Week 7 &#8211; April 30-May 4</title>
		<link>http://thecomputerschool.edublogs.org/2012/05/03/week-7-april-30-may-4/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/05/03/week-7-april-30-may-4/#comments</comments>
		<pubDate>Thu, 03 May 2012 13:45:18 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[iMovie]]></category>
		<category><![CDATA[iStopMotion]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[stop-motion]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=940</guid>
		<description><![CDATA[Post-Production You have 2 more weeks to complete your movie. All groups should be working in iMovie now and editing the frames they shot using iStopMotion. Here are some of the things that your group should be experimenting with as you edit: Working with clips means that you are breaking down your movie into smaller [...]]]></description>
			<content:encoded><![CDATA[<h2>Post-Production</h2>
<p>You have 2 more weeks to complete your movie. All groups should be working in iMovie now and editing the frames they shot using iStopMotion. Here are some of the things that your group should be experimenting with as you edit:</p>
<ul>
<li>Working with <strong><span style="color: #800000;">clips</span></strong> means that you are breaking down your movie into smaller parts or pieces that you can then apply effects to, slow down or speed-up, and create transitions between clips. This gives you greater control over how your movie tells your story.</li>
<li><strong><span style="color: #800000;">Transitions</span></strong> are special effects that you can place between clips so that your movie changes scenes or shots in a more fluid way for the viewer. Some work better than others depending upon the content of your movie. Don&#8217;t get too crazy with them, you don&#8217;t want the transitions to overwhelm the actual content of your animation.</li>
<li><strong><span style="color: #800000;">Dialogue</span></strong> will be added (overdubbed in iMovie) once you have the animation edited. Make sure that you are testing the timing of your movie against your script so that you won&#8217;t have to speak too fast or too slow and that your dialogue and voice overs will match the movie frames.</li>
<li><strong><span style="color: #800000;">Sound Effects</span></strong> are another final touch you will add. There are sound effects available in iMovie that you can insert, things like doors opening or closing, car horns, traffic, bells, animal noises, crowd noises etc etc. If you can&#8217;t find what you need, ask me. There is also a folder in the Shared Folder on the Hard Drive of each iMac that contains sound effects you can use.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Stop-Motion Animation -Week 3</title>
		<link>http://thecomputerschool.edublogs.org/2012/03/26/stop-motion-animation-week-3/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/03/26/stop-motion-animation-week-3/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 14:03:42 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[iStopMotion]]></category>
		<category><![CDATA[settings]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=930</guid>
		<description><![CDATA[Week 3:     March 25 &#8211; 31 Sets and props are complete iStop-Motion &#8211; film dialogue/script must be complete as you film the scenes Before you begin filming your group must show me your script. It is important that you have a sense of what is happening with your story and your characters so that [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000080;"><strong>Week 3:     March 25 &#8211; 31</strong></span></p>
<ul>
<li>Sets and props are complete</li>
<li>iStop-Motion &#8211; film</li>
<li>dialogue/script must be complete as you film the scenes</li>
</ul>
<p>Before you begin filming your group must show me your script. It is important that you have a sense of what is happening with your story and your characters so that your animation makes sense. You will overdub the dialogue after you shoot all the frames for your story.</p>
<div id="attachment_933" class="wp-caption alignright" style="width: 310px"><a href="http://thecomputerschool.edublogs.org/files/2012/03/stop-motion-settings-2aarw5j.gif"><img class="size-medium wp-image-933" title="iStopMotion-settings" src="http://thecomputerschool.edublogs.org/files/2012/03/stop-motion-settings-2aarw5j-300x283.gif" alt="" width="300" height="283" /></a><p class="wp-caption-text">Use these settings when you create a new document</p></div>
<h3>How Many Frames??</h3>
<p>Remember when we were looking at movies and talking about how animations are created I mentioned that movies are typically about 24 frames per second? Think about how many frames it would take to make a full length stop motion film that could be about 90 minutes long. Of course this is way beyond the scope of our project, but you can do the math to figure out how many frames might be needed for a 1 minute movie.</p>
<p>In the iSopMotion program you can set the frames per second to 12 to make it easier to shoot your movie. When you first create create your file, you should have the settings like this:</p>
<p>The preset should be <span style="color: #800000;"><strong>DV NTSC Widescreen</strong></span> which will work best when we do the post-production in iMovie.</p>
<p>Give the file a name that makes sense for your movie. The movie is saved into your Movie Folder, and it would be best to create a folder first that is the title of your movie. That way all the files you use will be located in one place.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Stop-Motion Animation: 1st Two Weeks Schedule</title>
		<link>http://thecomputerschool.edublogs.org/2012/03/16/stop-motion-animation-1st-two-weeks-schedule/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/03/16/stop-motion-animation-1st-two-weeks-schedule/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 17:04:06 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[schedule]]></category>
		<category><![CDATA[stop-motion]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=925</guid>
		<description><![CDATA[Week 1:     March 11 &#8211; 17 Groups and outline for story Write the story in 3 acts Characters, setting and plot Week 2:     March 18 &#8211; 24 Character development All supplies need to be gathered for set building Build sets]]></description>
			<content:encoded><![CDATA[<p><strong><span style="color: #003366;">Week 1:     March 11 &#8211; 17</span></strong></p>
<ul>
<li>Groups and outline for story</li>
<li>Write the story in 3 acts</li>
<li>Characters, setting and plot</li>
</ul>
<p><strong><span style="color: #003366;">Week 2:     March 18 &#8211; 24</span></strong></p>
<ul>
<li>Character development</li>
<li>All supplies need to be gathered for set building</li>
<li>Build sets</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Overlapping Action</title>
		<link>http://thecomputerschool.edublogs.org/2012/02/27/overlapping-action/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/02/27/overlapping-action/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 14:20:24 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[cause and effect]]></category>
		<category><![CDATA[overlapping]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=921</guid>
		<description><![CDATA[This is a tricky technique that can be difficult to wrap your head around at first. While I have been reading reflections I have noticed that there is some confusion about what it is that is overlapping. The first thing to remember, is in this study of animation techniques we are investigating the physics of [...]]]></description>
			<content:encoded><![CDATA[<p>This is a tricky technique that can be difficult to wrap your head around at first. While I have been reading reflections I have noticed that there is some confusion about what it is that is overlapping. The first thing to remember, is in this study of animation techniques we are investigating the physics of motion, the effects of one action upon the other. With this in mind, overlapping applies to the <em><strong>action</strong></em> of the objects, not simply to the object itself.</p>
<blockquote><p><span style="font-family: Verdana,Arial,Helvetica,Sans;"><span style="color: #003399; font-family: Verdana,Arial,Helvetica,Sans;"><span style="font-family: Verdana,Arial,Helvetica,Sans;">In life, everything moves at different speeds and at different times. OVERLAPPING ACTION is a tool used by animators to emphasize the action and mood of the character. When a character moves across the screen some parts of the body move before or at different rates than others. Some parts of the body will LEAD the action and some parts will FOLLOW the main action. <span style="font-family: Verdana,Arial,Helvetica,Sans;"><span style="color: #003399; font-family: Verdana,Arial,Helvetica,Sans;"><span style="font-family: Verdana,Arial,Helvetica,Sans;"><strong>© Larry Lauria, 1999</strong></span></span></span></span></span></span></p></blockquote>
<p><em><strong>** Follow-Through</strong></em> is a companion to the overlapping action. An action almost never comes to a complete and sudden stop. Instead, inertia carries the object beyond the termination point, often causing the object to slowly reverse direction and settle back to the intended stop location. A golfer&#8217;s swing provides an ideal example of a follow-through. Once the ball is struck, the club (and golfer) <em>follow through</em> the point of contact to complete the swing. What about a pencil that drops to the ground? When it hits, does it stop dead in its tracks? Or, does it bounce around a little, then rolls to a stop? Two cars collide in the middle of an intersection. Do they hit and stick? No, recoil occurs, causing them to reverse direction. Again, an action almost never comes to a complete and sudden stop. (<em>**<a title="Wikibooks" href="http://en.wikibooks.org/wiki/Traditional_Principles_of_Animation">from Traditional Principles of Animation</a> &#8211; Wikibooks</em>)</p>
<p>Here are some links to help you out with this idea, there are some excellent illustrations and animations to visualize this technique.</p>
<ul>
<li><a title="Overlapping Action Lesson" href="http://www.awn.com/tooninstitute/lessonplan/overlapping.htm">Larry&#8217;s Toon Institute</a></li>
<li><a title="Laws of Motion" href="http://road2animate.wordpress.com/2010/06/26/laws-of-motion-useful-knowledge-for-animators/">Law&#8217;s of Motion</a></li>
<li><a title="Forces &amp; Movement" href="http://www.bbc.co.uk/schools/scienceclips/ages/6_7/forces_movement.shtml">Forces &amp; Movement</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Bitmapped vs. Vector Graphics</title>
		<link>http://thecomputerschool.edublogs.org/2012/02/06/bitmapped-vs-vector-graphics/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/02/06/bitmapped-vs-vector-graphics/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 15:43:58 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[bitmapped]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=914</guid>
		<description><![CDATA[Bitmap Vector Here is a link to a basic description: Vector vs Bitmapped]]></description>
			<content:encoded><![CDATA[<p><span style="color: #333300;"><strong>Bitmap</strong></span></p>
<p><strong><span style="color: #333300;">Vector</span></strong></p>
<p>Here is a link to a basic description:</p>
<p><a title="Vector vs Raster" href="http://www.arts.rpi.edu/~ruiz/MediaStudioImagingFall09/LECTURES/IDENTITY/VectorRasterImages.htm">Vector vs Bitmapped</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Animated GIFs Created Using Photoshop</title>
		<link>http://thecomputerschool.edublogs.org/2012/01/17/animated-gifs-creatred-using-photoshop/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/01/17/animated-gifs-creatred-using-photoshop/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 14:54:44 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=904</guid>
		<description><![CDATA[An animated GIF (Graphics Interchange Format) file is a graphic image on a Web page that moves &#8211; for example, a twirling icon or a banner with a hand that waves or letters that get larger. An animated GIF can loop endlessly or it can loop through one or a few sequences and then stop [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_912" class="wp-caption alignright" style="width: 310px"><a href="http://thecomputerschool.edublogs.org/files/2012/01/gabrielle_photoanimgif1-2big7ll.gif"><img class="size-full wp-image-912" title="animated gif" src="http://thecomputerschool.edublogs.org/files/2012/01/gabrielle_photoanimgif1-2big7ll.gif" alt="" width="300" height="300" /></a><p class="wp-caption-text">SQUASH!</p></div>
<p>An animated GIF (<em><strong>Graphics Interchange Format</strong></em>) file is a graphic image on a Web page that moves &#8211; for example, a twirling icon or a banner with a hand that waves or letters that get larger. An animated GIF can loop endlessly or it can loop through one or a few sequences and then stop the animation.</p>
<p><a href="http://creativetechs.com/tipsblog/build-animated-gifs-in-photoshop/">Animated GIFs in Photoshop</a></p>
<p><a href="http://www.ehow.com/facts_6799285_definition-animated-gif.html">More information about animated GIFs</a></p>
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		<item>
		<title>Activities To Do At Home</title>
		<link>http://thecomputerschool.edublogs.org/2012/01/05/activities-to-do-at-home/</link>
		<comments>http://thecomputerschool.edublogs.org/2012/01/05/activities-to-do-at-home/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:10:53 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Assignments]]></category>
		<category><![CDATA[animation activities]]></category>
		<category><![CDATA[online tools]]></category>
		<category><![CDATA[quia]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=891</guid>
		<description><![CDATA[Over the next week I want you to complete the following  at home, (or during study hall after school if you do not have access to a computer at home). 1/ Quia Activities &#8211; These activities are great for reviewing what we have been learning since September, for pre-assessment (what do you already know BEFORE [...]]]></description>
			<content:encoded><![CDATA[<p>Over the next week I want you to complete the following  at home, (or during study hall after school if you do not have access to a computer at home).</p>
<p>1/ <a title="Ms. R profile page" href="http://www.quia.com/profiles/trudzitis ">Quia Activities</a> &#8211; These activities are great for reviewing what we have been learning since September, for pre-assessment (what do you already know BEFORE we start a unit), or for current self-assessment of your understanding of what we are currently learning in class.</p>
<p>2/ Create an animation at home using some of the free software that you can download (Mac or Windows) or using an online website. Please comment on this post to include some software or online websites that you have used to create animations and share them with your classmates.</p>
<p>Here are some ideas to start:</p>
<ul>
<li><a title="Stykz" href="http://www.stykz.net/">Stykz</a> (download)</li>
<li><a title="Pencil" href="http://www.pencil-animation.org/">Pencil</a> (download)</li>
<li><a title="Sketch Star" href="http://miniclip.com/sketch-star/en/">Sketch Star</a></li>
<li><a title="Aniboom" href="http://www.aniboom.com/">Aniboom</a></li>
<li><a title="Fluxtime" href="http://fluxtime.com/animate.php">Fluxtime</a></li>
<li><a title="Dvolver" href="http://www.dvolver.com/moviemaker/make.html">Dvolver</a></li>
<li><a title="Animasher" href="http://www.animasher.com/">Animasher</a></li>
</ul>
<p>Have fun! Remember to send me the links to your finished work, or post the link in the comments. You can also upload your work to the <a title="animations" href="http://www.flickr.com/photos/cs_67classes/sets/72157628015581097/">class Flickr website</a> if it is saved as a movie file. (.mov)</p>
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		<item>
		<title>Examples of Animation Techniques</title>
		<link>http://thecomputerschool.edublogs.org/2011/12/19/examples-of-animation-techniques/</link>
		<comments>http://thecomputerschool.edublogs.org/2011/12/19/examples-of-animation-techniques/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 15:22:31 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[student work]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=872</guid>
		<description><![CDATA[Squash &#38; Stretch Gunner Noah Brave Arcs Exaggeration Slow-In &#38; Slow-Out Jalah &#8211; pendulum Follow Through &#38; Overlapping Action Ryan H.]]></description>
			<content:encoded><![CDATA[<p><strong><span style="color: #000080;">Squash &amp; Stretch</span></strong></p>
<ul>
<li><a href="http://thecomputerschool.edublogs.org/files/2011/12/gunner_frameanim1-1gz2vd3.mov">Gunner</a></li>
<li><a href="http://thecomputerschool.edublogs.org/files/2011/12/noah_animation1-2adr701.mov">Noah</a></li>
<li><a href="http://thecomputerschool.edublogs.org/files/2011/12/brave_frameanim2-1178kh3.mov">Brave</a></li>
</ul>
<p><strong><span style="color: #003300;">Arcs</span></strong></p>
<p><strong><span style="color: #993300;">Exaggeration</span></strong></p>
<p><strong><span style="color: #800080;">Slow-In &amp; Slow-Out</span></strong></p>
<ul>
<li><a href="http://thecomputerschool.edublogs.org/files/2011/12/jalah_framsanim2-2k9av4n.mov">Jalah &#8211; pendulum</a><strong></strong></li>
</ul>
<p><strong><span style="color: #008000;">Follow Through &amp; Overlapping Action</span></strong></p>
<ul>
<li><a href="http://thecomputerschool.edublogs.org/files/2011/12/ryan_frameanim1-rl3sn4.mov">Ryan H.</a></li>
</ul>
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		<item>
		<title>Principles of Animation</title>
		<link>http://thecomputerschool.edublogs.org/2011/12/14/flip-books-2/</link>
		<comments>http://thecomputerschool.edublogs.org/2011/12/14/flip-books-2/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 13:22:42 +0000</pubDate>
		<dc:creator>wagongrrl</dc:creator>
				<category><![CDATA[2011-12]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[flip books]]></category>
		<category><![CDATA[keyframe]]></category>
		<category><![CDATA[principles of animation]]></category>

		<guid isPermaLink="false">http://thecomputerschool.edublogs.org/?p=863</guid>
		<description><![CDATA[When twenty-four frames per second &#8211; each one slightly different &#8211; move in front of our eyes, we &#8216;see&#8217; the picture moving. We are going to attempt to do this with Flip Books.  Flip books, where small movements are recorded frame by frame, are one of the easiest ways to create the illusion of movement [...]]]></description>
			<content:encoded><![CDATA[<p>When twenty-four frames per second &#8211; each one slightly different &#8211; move in front of our eyes, we &#8216;see&#8217; the picture moving. We are going to attempt to do this with Flip Books.  Flip books, where small movements are recorded frame by frame, are one of the easiest ways to create the illusion of movement and are a good place to begin exploring the principles of animation. Use the following links to learn more about animation basics and to refer to when you are creating your frame-by-frame animations in <em>Frames</em> and <em>Photoshop</em>.</p>
<p><a title="12 Principles of Animation" href="http://www.evl.uic.edu/ralph/508S99/contents.html">The 12 Principles of Animation</a> (link to a description of all 12 principles or techniques)</p>
<p>We are focusing on the following 5:</p>
<ul>
<li><a title="Tutorial" href="http://www.idleworm.com/how/anm/01b/bball.shtml">Squash &amp; Stretch</a></li>
<li><a title="Exaggeration" href="http://www.evl.uic.edu/ralph/508S99/exaggera.html">Exaggeration</a></li>
<li><a title="arcs" href="http://schools.spsd.sk.ca/mountroyal/hoffman/Animation/Reference/Concepts.html#arcs">Arcs</a></li>
<li><a href="http://www.brianlemay.com/animationexamples/overlappingaction.html">Follow Through &amp; Overlapping</a> Action</li>
<li><a title="example" href="http://www.brianlemay.com/animationexamples/slo-in.html">Slow In &amp; Slow Out</a></li>
</ul>
<p><a title="Animation Principles Tutorial" href="http://www.maximized.co.uk/tutorials/animprinciples1/animprinciples1a.html">Animation Principles</a> : please look at this tutorial before you create your first Frames animation. You will be expected to include these techniques in your animations and be able to describe the technique and how your animation illustrates the technique.</p>
<p><a title="2D Animation Basics" href="http://www.animationbrain.com/2d-basics">2D Animation Basics</a></p>
<p><a title="Walk Cycle" href="http://www.maximized.co.uk/tutorials/walkcycle1/walkcycle1a.html">Walk Cycle </a>- try this! A great example to learn from</p>
<p><a title="Animation Principles Tutorial" href="http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Animation/BSoD/Principles_of_Animation">Animation Tutorials </a>- more advanced reading and examples</p>
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